This week in Amethyst 15

Published on Nov 18th 2018 by jojolepro

Hello and welcome to the 15th issue of This Week in Amethyst, a blog bringing to you the latest changes regarding Amethyst, a data-driven game engine written in Rust.

Content of this issue:

  • Recent changes
  • Current work
  • Interesting discussions
  • Call for participation

Recent changes

What's being worked on currently?

These are only a few of the items that are being currently worked on. If you're interested you can check out more open PRs here.

Interesting Discussions

  • There are discussions about making Amethyst either a binary, or to greatly improve the usability in this RFC.
  • Discussions are still ongoing to find the most flexible ui layouting solution.
  • A big goal of Amethyst is to be user-friendly. As such, we opened an issue to gather opinions on this subject.

Call for participation

We love contributions from the community, so if you see something you'd like to work on, don't hesitate! We are going to help you and point you in the right direction if something doesn't work out at first.

Here are some issues for you to pick from:

Please let us know that you're working on an issue using a short comment, that way we can avoid duplicate work. Contributing to the discussion is also appreciated!

Thank you for helping push the project forward!